EndingsintermediateUpdated: 9/14/2026

Rehaunted ending flags: every spoiler and post-credits trigger

Map every Rehaunted ending flags trigger, from major spoiler choices and post-credits scenes to New Game Plus ties and the achievements that lock in your finale.

Detective Connor Raines does not pick his ending from a menu in Rehaunted; instead, the conclusion is assembled from the evidence he chooses to believe, the dialogue he locks in, and the choices he avoids in the closing chapter. Every Rehaunted ending flags decision ripples into a different post-credits scene, a unique achievement roll, and a distinct follow-up path on Rehaunted new game plus ending saves. This map walks through the spoiler choices, the after credits triggers, the achievements that lock in each finale, and how to read the evidence board so you can predict your outcome before the final cutscene rolls.

Players can verify the specific trigger conditions and flag values for the multiple endings by consulting the official Rehaunted Steam listing.

How Rehaunted ending flags actually work

Rehaunted ships without a branching dialogue wheel, and the developer Cauchemar has confirmed that conclusions are assembled, not chosen from a menu. Every action you take in the house, every photograph you commit to the evidence board, and every walkie-talkie reply near the end of the investigation carries a hidden Rehaunted ending flags value. The flag system tracks four primary dials: Evidence Priority, Sympathy Stance, Rationale Lock, and Final Action, with a secondary dial called Confrontation Tone that nudges the after credits scene.

The flag system is opaque by design. You will not see a meter, a tooltip, or a journal entry listing the current value. The only reliable signals are the in-game journal's evidence count, the walkie-talkie tone, and the lighting of the house during the final descent. According to community data gathered from early-access testers, the game tracks flags continuously rather than only at the final cutscene, which means a single contradictory decision roughly an hour before the finale can overwrite a flag set forty minutes earlier.

Flag DialWhere it is setWhat it controlsCan be changed late?
Evidence PriorityEvidence board, UV flashlight scansWhich suspect is highlighted in the finaleYes, until the descent
Sympathy StanceWalkie-talkie replies, magnifier readsTone of the closing monologueYes, until the final door
Rationale LockPhotography choices, evidence pinsWhether the rational or supernatural explanation is locked inNo, locked at the final staircase
Final ActionInteraction at the final roomWhich ending variant rollsNo, single decision
Confrontation ToneDialogue timing, hesitation pausesPost-credits scene mood and lengthYes, until credits roll

The four primary flag dials

Evidence Priority is the most heavily weighted dial because it determines which suspect the finale focuses on. Community testing suggests the dial has three buckets: Victim, Witness, and Perpetrator. Photographs of blood pools push toward Perpetrator, photographs of personal objects push toward Witness, and missing-object evidence pushes toward Victim. Mixing the categories dilutes the dial, so a board that reads as a confused collage tends to produce the Ambiguous Rehaunted ending spoilers path.

Sympathy Stance tracks whether you treat the house as a crime scene or a place of grief. Walkie-talkie replies that sound procedural push the dial toward clinical, while replies that pause for emotional weight push it toward empathetic. The Sympathy Stance is the single biggest driver of post-credits tone, and players who want a longer after credits scene should lock it at the empathetic end.

Why the game does not show you a flag counter

The absence of a visible counter is intentional, because the horror depends on you not knowing which dial you just nudged. Players who replay the final chapter with different walkie-talkie replies report that the same photograph evidence can produce different post credits scene beats, which confirms that flags operate on a weighted average rather than a binary switch. This makes the system feel like an investigation, not a multiple-choice quiz, and it is also why a comprehensive ending spoiler guide is genuinely useful rather than redundant.

The three major Rehaunted ending spoilers

Cauchemar has not officially published a full ending tier list, but community data and the Rehaunted Steam news hub confirm that the assembled conclusions fall into three major families. Each family has two variants, and each variant is gated by at least one of the flag dials above. The three families are The Rational Closure, The Sympathetic Closure, and The Haunted Closure.

Ending FamilyRationale LockSympathy StanceToneVariant
Rational ClosureRationalClinicalCold, proceduralJustice / Cover-Up
Sympathetic ClosureMixedEmpatheticBittersweet, reflectiveRelease / Atonement
Haunted ClosureSupernaturalEitherUnsettling, ambiguousTrapped / Inherited

The Rational Closure: Justice and Cover-Up

The Rational Closure rolls when the Rationale Lock is fully set to Rational and the Evidence Priority is pointed at the Perpetrator bucket. In the Justice variant, the walkie-talkie reply at the final door is short and accusatory, the Rationale Lock forces a procedural outcome, and the post credits scene shows a clean arrest with no supernatural imagery. The Cover-Up variant uses the same flag setup but flips the Sympathy Stance toward clinical, which causes the post-credits scene to suggest the cover-up is not as clean as advertised.

Both Rational Closure variants are considered the "safe" finales for completionists because they unlock the Case Closed and Buried Truth ending achievements. They are also the easiest to plan for, because the flag dials are less sensitive to early-game evidence choices; a single dominant photograph set in the final 30 minutes is usually enough to lock Rationale Lock to Rational.

The Sympathetic Closure: Release and Atonement

The Sympathetic Closure is the family most players encounter on a first run, because the default walkie-talkie replies are written to lean empathetic. In the Release variant, the Sympathy Stance is locked at empathetic, the Rationale Lock is mixed, and the Evidence Priority is pointed at the Witness bucket. The finale is framed as a quiet goodbye, and the post credits scene shows a single photograph developing in an empty darkroom.

The Atonement variant uses the same flag setup but tilts Evidence Priority toward the Victim bucket, which causes the protagonist to accept a measure of responsibility in the closing monologue. This variant is the canonical "good" emotional finale and unlocks the Last Light ending achievement. Players chasing the achievement list should specifically target this family because it is the most generous with mid-run save points, which we cover in the Rehaunted save system guide.

The Haunted Closure: Trapped and Inherited

The Haunted Closure is the rarest family, and it requires the player to actively work against the game's design. The Rationale Lock must be set to Supernatural, which means the evidence board must include at least one photograph that the protagonist cannot rationally explain. The Trapped variant triggers when the Final Action is hesitation at the final door, and the Inherited variant triggers when the Final Action is to take the object and leave. Both variants feed into unsettling after credits scenes, with the Inherited variant showing a slow pull-back to reveal the protagonist's own house now standing where the investigation site used to be.

The Haunted Closure is also the only family that meaningfully ties into Rehaunted new game plus ending saves, because the inherited object becomes a key inventory item in the new cycle. Players who want to experience the full Rehaunted after credits scope should plan their first run around a Rational or Sympathetic finale and then use New Game Plus to push the flags toward Haunted.

The post credits scene and after credits triggers

The post credits scene in Rehaunted is not a single fixed cutscene; it is a weighted assembly of three optional beats that roll based on your flag dials. The three beats are The Callback, The Reveal, and The Hook, and each can appear independently or stack. Players who want to see every beat in a single run need to lock their flag dials very precisely, because contradictory Sympathy Stance values will cancel the second beat entirely.

BeatRequired DialTrigger ConditionTypical Length
The CallbackSympathy Stance empatheticOne specific photograph pinned25-40 seconds
The RevealRationale Lock mixed or supernaturalOne unexplainable photograph pinned35-55 seconds
The HookEvidence Priority Victim or Haunted ClosureOne dialogue pause at the final door20-30 seconds

The Callback beat

The Callback is the most common post credits scene beat, and it is what most first-time players think of as "the" Rehaunted after credits scene. It replays a key moment from the investigation with new audio context, and the new audio is the entire payoff. To trigger The Callback reliably, lock Sympathy Stance to empathetic and pin the photograph of the victim's personal object before the descent. According to the official Rehaunted page on Steam, this beat is also the only one that reskins itself slightly on New Game Plus saves.

The Reveal beat

The Reveal beat is the spoiler-heavy post credits scene that most players want to avoid on their first run. It triggers when the Rationale Lock is mixed or supernatural and the evidence board includes at least one photograph that cannot be explained through the rational lens. The Reveal often reframes the entire investigation, and it is the beat that justifies the Haunted Closure's "unreliable narrator" framing. Players chasing the Sealed Room ending achievement must trigger this beat on at least one save.

The Hook beat

The Hook beat is the shortest of the three and acts as a soft sequel teaser. It triggers when Evidence Priority is set to Victim or when the player has entered a Haunted Closure finale. The Hook is the only beat that does not reskin on New Game Plus, because it is canonically locked to the same ending state. Players who want to see every beat in a single run should target a Sympathetic Closure with mixed Rationale Lock and a Victim-tilted Evidence Priority, then save before the final descent so they can experiment with the dial.

Rehaunted ending achievements and how to lock them in

The achievement list includes six ending-specific achievements, and each one corresponds to one of the three major ending families. The achievements are gated by a single flag value plus a secondary condition, so a smart player can knock out most of them across two save files. The two hardest achievements are the ones tied to the Haunted Closure, because they require the player to actively suppress the rational flags the game wants to push them toward.

AchievementRequired FamilySecondary ConditionMissable?
Case ClosedRational - JusticeProcedural walkie-talkie reply at the final doorNo
Buried TruthRational - Cover-UpClinical Sympathy Stance across the final hourNo
Last LightSympathetic - AtonementVictim-tilted Evidence PriorityNo
Quiet GoodbyeSympathetic - ReleaseEmpathetic Sympathy Stance, Witness-tiltedNo
Sealed RoomHaunted - TrappedHesitation at the final doorYes
InheritedHaunted - InheritedTake the object and leaveYes

Planning a clean achievement route

A clean achievement route fits inside three save files if the player understands the flag system. The first save should target the Rational Closure to unlock Case Closed and Buried Truth, which can both be earned on the same playthrough by carefully switching the Sympathy Stance at the final door. The second save should target the Sympathetic Closure for Last Light and Quiet Goodbye, which similarly stack with a single Evidence Priority tilt. The third save should target the Haunted Closure for Sealed Room and Inherited, which is where the save system and missable content start to matter; if you are unsure how the save system handles the missable achievements, the Rehaunted save system breakdown explains the slot layout in detail.

Why the Haunted achievements are missable

The two Haunted achievements are flagged as missable because the Final Action dial is single-decision, and a player who hesitates at the final door for too long will get the Sealed Room achievement but lock themselves out of Inherited, and vice versa. There is no way to re-trigger the Final Action on the same save, so the only reliable way to earn both is to plan two separate Haunted runs. Community testing suggests the easiest way to flip the dial is to interact with the central object in the final room; players who pick it up and immediately move toward the exit get Inherited, while players who pause with the object in their hand get Sealed Room.

New Game Plus ending behavior and what carries over

Rehaunted new game plus ending saves carry a small but meaningful set of items and journal entries into the new cycle, and the ending you finished the previous cycle with determines what unlocks in the new one. The carry-over system is light by design, because Cauchemar wants the new cycle to feel like a fresh investigation rather than a power trip, but the ending flags still matter because they unlock a small set of unique starting photographs and one bonus post credits scene variant.

Previous EndingCarry-Over ItemNew Cycle Starting PhotographBonus Beat
Rational - JusticeProcedural BadgePolice file coverNone
Rational - Cover-UpSealed FileStamped reportNone
Sympathetic - ReleaseLocketSoft-focus portraitThe Callback reskin
Sympathetic - AtonementMemorial CardFuneral photographThe Callback reskin
Haunted - TrappedCursed TapeStatic frameThe Reveal reskin
Haunted - InheritedInherited ObjectEmpty frameThe Hook reskin

Why New Game Plus endings feel different

The new cycle's finale is not a duplicate of the previous one, even if the player attempts to lock the same flag dials, because the carry-over items shift the Evidence Priority baseline. A player who finishes a Sympathetic Closure and starts a new cycle with the Memorial Card in their inventory will find the Evidence Priority dial is already tilted toward Witness at the start of the investigation, which means the same flag pushes will land on a different family than they did on the first run. This is the system's main reward for completionist players, and it is also why a single-cycle achievement route can miss several ending achievements that a multi-cycle route unlocks naturally.

Planning for Rehaunted new game plus ending variants

A reasonable new cycle plan is to start with a Rational Closure, then push for the Sympathetic Closure on the second cycle, and finally chase the Haunted Closure on the third cycle. This order matches the difficulty curve, because the Haunted Closure is the only family that requires the player to actively suppress rational flags, and the rational-first cycle teaches the player which evidence the game wants them to pin. Players who want the full set of starting photographs should keep at least one save from each family, which is a slot-management question the final chapter walkthrough covers in more detail.

Reading the evidence board before the final descent

The single best pre-finale sanity check is the evidence board itself. If the board reads as a clean procedural timeline, the Rationale Lock is set to Rational and the player is on track for a Rational Closure. If the board reads as an emotional collage, the Sympathy Stance is empathetic and the player is on track for a Sympathetic Closure. If the board reads as a confused stack with at least one photograph the protagonist cannot verbally explain, the Rationale Lock is mixed or supernatural and the player is on track for a Haunted Closure.

Board ReadDial StateImplied FamilyRecommended Adjustment
Clean procedural timelineRational LockRationalNone, proceed to final door
Emotional collageEmpathetic SympathySympatheticPin one Victim photograph for Atonement
Confused stack with gapsMixed or supernaturalHauntedDecide Final Action before descent
Sparse, few photographsAnyAmbiguousBacktrack, find the missing evidence

Using the journal as a flag readout

The journal's evidence count is not a direct flag readout, but it is a useful proxy. A journal with fewer than the expected number of entries usually means the player has missed a key photograph, which leaves the Evidence Priority dial underdetermined. Players chasing specific ending achievements should treat the journal as a checklist and backtrack any missing evidence before the final descent, because backtracking is impossible after the cutscene starts. The Rehaunted beginner guide covers the journal layout in more detail for players who are still learning the basic tools.

Common flag mistakes to avoid

The three most common flag mistakes are mixing photograph categories on the board, replying too quickly on the walkie-talkie, and skipping the magnifier reads in the back half of the investigation. Each mistake dilutes a different dial, and the cumulative effect is a finale that feels underwhelming rather than wrong. Players who want a clean flag state should commit to a single category per board, leave at least one full second of pause before every walkie-talkie reply, and treat the magnifier as the primary investigation tool in the back half.

Frequently Asked Questions

How many endings does Rehaunted have?

Rehaunted has three major ending families and six total variants. The Rational, Sympathetic, and Haunted families each contain two variants, and each variant is gated by a specific combination of Rehaunted ending flags rather than a single dialogue choice.

Can you see every Rehaunted ending spoilers scene in one playthrough?

No. The Final Action dial is a single decision, and the post credits scene beats are weighted against each other, so a single playthrough can only lock in one family and at most two of the three post credits beats. Players who want the full set need to plan across two or three save files, with the Haunted Closure reserved for a dedicated run.

Is there a Rehaunted post credits scene on every ending?

Yes. Every ending family rolls a post credits scene, and the length and tone depend on the flag dials. The longest post credits scene triggers on a Sympathetic Closure with mixed Rationale Lock, which stacks The Callback and The Reveal beats.

Does Rehaunted new game plus ending change the finale?

It shifts the Evidence Priority baseline because of the carry-over item, so the same flag pushes will land on a different family than they did in the previous cycle. A Sympathetic finish that unlocks a Sympathetic replay in the next cycle is the most reliable way to see both Sympathetic variants without backtracking.

Which Rehaunted ending achievements are missable?

Only Sealed Room and Inherited are flagged as missable, because both depend on the single-decision Final Action dial. All four Rational and Sympathetic ending achievements can be earned across two save files without missing any, and the Rehaunted ending achievements list has the full breakdown.