Walkthrough
A Rehaunted walkthrough that takes you from Connor Raines' arrival to the final reconstruction, area by area and objective by objective.
Introduction
The Rehaunted walkthrough follows the shape the game actually uses: a sequence of investigation phases rather than numbered chapters. Cauchemar does not publish a chapter list, and the house does not label its rooms for you, so this route is organised around what you are doing and what has to happen before the story moves on. Each phase lists its objective and the thing that unlocks the next one. Read it as a checklist against your own run: if a phase's unlock condition has not happened yet, you have almost certainly left something unexamined in the area you were just in, and the walkthrough will tell you what to double back for.
Walkthrough Phases
| Phase | Focus | Leaves You With |
|---|---|---|
| Arrival and survey | Mapping the house before interacting with anything | A mental layout for later evidence |
| Main sweep | Living areas, where most physical evidence sits | The bulk of your case file |
| Secondary areas | Storage and utility spaces behind progress items | The findings that unlock the mid-game |
| Board, radio and reconstruction | Reconciling contradictions and committing to a version | The ending your evidence supports |
Phase Overview
Arrival & Survey
Map the house before you interact with anything inside it.
Main Sweep
Where the majority of the physical evidence is waiting.
Secondary Areas
The rooms behind progress items that most players reach last.
Final Reconstruction
The last sequence, and the moment your case file is read.
Core Mechanics
Progress in Rehaunted is gated by findings, not by distance. The house is small and mostly open, so the sense of progress comes from evidence rather than from unlocking new geography. A phase ends when a specific object, recording or board connection has been registered, and the story then reframes what you already saw. That structure has two practical consequences. First, backtracking is normal and cheap, so there is no penalty for rechecking an area. Second, the radio check-ins act as phase boundaries in their own right, because the second detective's dialogue frequently introduces the next objective. When you are unsure what to do, the honest answer is usually that a conversation is waiting, not a door.
Advantages
Following a structured route keeps a short game from turning into a long one. Because Rehaunted runs two to three hours and the ending reads from your logged evidence, the most common way to lose time is not being stuck but being lost: sweeping the same surfaces twice, missing the object that was actually gating progress, and then arriving at the final reconstruction with gaps. A phase-by-phase walkthrough removes that overhead. It also makes a second run far more efficient, since you know which areas carry the evidence that supports each conclusion and can target them directly instead of re-searching the whole house.
Challenges
The obvious risk of any walkthrough is that it answers the question the game is asking. Rehaunted is built around contradictory evidence and around you deciding which reading is true; if you follow a route that tells you the answer before you have seen the contradiction yourself, the central idea stops working. The second risk is subtler. Because the phases here are organised by objective rather than by room name, a reader who skims can mistake the order of a phase for a strict sequence and assume they are blocked when they are early. Use the route to confirm what you have done, not to skip the part where you form your own opinion about the night.
Frequently Asked Questions
How many chapters does Rehaunted have?+
What should I do first in Rehaunted?+
Can I get stuck in Rehaunted?+
Quick Tips
Finish each area before you follow the story onward. Rehaunted advances on evidence triggers rather than on a checklist, so the moment a phase ends you can lose access to whatever you left unexamined, and the ending only reads conclusions your case file actually supports. Sweep, log, then move. Then advance without second thoughts.
Backtrack without worrying. The house is small and internal, so rechecking a room costs a minute, while restarting a two to three hour run to recover one missed recording costs the whole evening. Nothing in the design punishes you for returning to an earlier area, so use that freedom. Rechecking is cheap; restarting is not.
When you feel stuck, re-examine the room you are standing in rather than ranging across the house. The usual blocker is a surface that only reveals itself under the UV flashlight, a detail that needs the magnifier, or a radio prompt that is waiting for an answer, so cycle your tools before you move.
Featured

Rehaunted 100% walkthrough: all chapters and every collectible
Unlock everything in Rehaunted with this 100% walkthrough covering all chapters, every hidden collectible, and the steps needed to see the complete ending.

Rehaunted full walkthrough: every chapter step by step
Follow this Rehaunted full walkthrough from prologue to finale with an evidence-gated route, key clue locations, and clean pacing across every chapter.

Rehaunted chapter list: all case stages and room order
Follow the Rehaunted chapter list in play order, from the opening crime scene through each room, evidence gate, and case stage that moves the investigation forward.
All Articles

Rehaunted final chapter: how to solve the case and finish
Reach the Rehaunted final chapter with confidence: learn how to connect the last clues, solve the case, and trigger the ending without missing a step.

Rehaunted speedrun guide: fastest route to beat the case
Shave minutes off your run with this Rehaunted speedrun guide covering the fastest evidence route, key skips, and how to beat the game as quickly as possible.

Rehaunted attic walkthrough: study, garage, and crime scene guide
Reach the finale with this Rehaunted attic walkthrough covering the study, garage, crime scene, and every objective needed to close the case.

Rehaunted chapter 2 walkthrough: key evidence and tips
Push past the opener with this Rehaunted chapter 2 walkthrough covering must-find evidence, room progression, and tips for staying on track through chapter 5.

Rehaunted mission list: which room to search next
Map the full Rehaunted mission list and see which room to search next, which finding opens the following case beat, and where the investigation expects you to be.

Rehaunted bedroom walkthrough: kitchen, hall, and bath
Sweep every early room with this Rehaunted bedroom walkthrough covering the kitchen, bathroom, and hallway for a clean evidence-gated route.

Rehaunted what to do after finishing: endings and replay tips
Beat the case and still hungry? This Rehaunted what to do after finishing guide covers hidden endings, leftover collectibles, and replay value for completionists.