EndingsintermediateUpdated: 9/14/2026

Rehaunted all endings: how many and what each one reveals

Count every Rehaunted all endings outcome, learn how the conclusion is assembled from your evidence choices, and see what each finale actually means for the case.

Rehaunted does not hand you a clean ending select screen. The first-person psychological detective horror from French studio Cauchemar builds its conclusion from the evidence you choose to log, the clues you choose to photograph, and the conversations you choose to trust, which is why a question like "how many Rehaunted endings are there" frustrates so many first-time investigators on day one. This Rehaunted endings guide counts every finale the studio has confirmed, walks through the trigger logic each one uses, and explains what the writing actually means for detective Connor Raines and the case he can never quite close. For a step-by-step look at how each finale actually plays out in order, see our Ending Walkthrough for full scene-by-scene breakdowns of every confirmed conclusion.

How Rehaunted endings work at the system level

Cauchemar has been explicit that the finale is assembled, not selected, which is the single most important thing to understand before asking how to get all endings in Rehaunted. The game reads your evidence board, your photo log, your walkie-talkie dialogue choices, and your final use of the UV flashlight, magnifier, and camera, then computes a tiered conclusion at the moment Connor leaves the house. The Rehaunted Steam store page describes the design as an "evidence-based" horror where the player's interpretation of the case shapes the resolution.

The three ending tiers

Community tracking, reinforced by the official announcement footage released to press, organizes the conclusions into three behavior-driven tiers rather than fixed cinematic branches. The tiers share a base scene but diverge on the final monologue and the post-credits stinger.

TierWhat shapes itTypical investigation styleTone of the conclusion
Tainted CaseMissed evidence, ignored notes, or premature exitSpeedrun, photo-light, conversation-lightBitter, unresolved, accusatory
Case ClosedMost evidence logged, neutral choices on dialogueThorough but unsentimentalProcedural, somber, professional
Graceful EndFull evidence, empathetic dialogue, key symbolic photosPatient, observant, photograph-heavyBittersweet, redemptive, ambiguous

The Rehaunted good ending most players ask about is the Graceful End, which requires roughly 85% of the available evidence plus at least three empathetic walkie-talkie exchanges. The Rehaunted bad ending that drops you into the Tainted Case tier triggers when more than 40% of the optional clues are never examined, regardless of how many clues you actually logged.

Why the conclusion feels like a verdict

Connor is not a hero. The script makes that clear through his internal monologue every time you swing the UV beam over a stain or snap a polaroid. The final scene reads the percentage of optional dialogue you selected, the ratio of evidence photographed versus evidence merely inspected, and whether you returned the walkie-talkie battery to its cradle at the end of the investigation. That aggregate score quietly picks a tier before the closing cutscene even begins, which is why a player can feel like they played "well" and still walk into the wrong finale. The official announcement trailer uploaded by IGN shows the first ~40 seconds of every tier, confirming the same hub room and the same staircase, but a different line delivery and a different final image.

Counting every confirmed Rehaunted ending

The Rehaunted how many endings question has a deceptively simple answer from the developer side, and a more nuanced answer from the community side. Officially, Cauchemar lists three primary conclusions on the store page, but the community has documented variations inside each tier that depend on which optional photos you keep in your final case file.

The three canonical finales

FinaleCommunity nicknameUnlock condition summaryPost-credits stinger
Tainted Case"The bad ending"<60% evidence completion, fewer than 3 empathetic linesPhone call that goes unanswered
Case Closed"The neutral ending"60–84% evidence, mixed dialogue toneNewspaper clipping on Connor's desk
Graceful End"The good ending"85%+ evidence, 3+ empathetic lines, key photo savedFinal photograph slowly fades to white

The studio has not published a fourth, hidden cinematic on the store page, which is why the conventional answer to how to get all endings in Rehaunted treats the three tiers as the complete set. Community testers, however, have flagged two alternates that fall under the same tier umbrella but show different in-game stinger text, which is why some databases still list "five" outcomes.

The two commonly reported variations

VariationTierTriggerWhy it feels different
Tainted Case (Silent)TaintedPremature exit before the upstairs photographNo final monologue, just a black screen and credits
Graceful End (Keeper)Graceful100% evidence plus returning the walkie-talkieExtended epilogue, a different final photograph appears

If you count those, the answer to "how many Rehaunted endings are there" climbs to five distinct audiovisual experiences, even though only three behavioral tiers are officially described. The Rehaunted endings explained across fan wikis usually treats the silent and keeper variations as separate for completionist purposes and as identical for narrative purposes.

Evidence thresholds that determine your finale

The math behind the Rehaunted ending guide is not hidden, but it is also not printed in the pause menu. Players have reverse-engineered the tier system by saving before major decisions and reading the values on the evidence board, and the resulting thresholds are stable across the September 14, 2026 launch build.

Evidence percentage by room

RoomOptional evidenceRequired for Graceful EndNotes
Foyer4 items, 2 photosAll 4 + 1 photoThe mirror clue is the easy miss
Living Room6 items, 3 photosAll 6 + 2 photosPiano roll counts as a photo trigger
Kitchen5 items, 2 photos4 items + 1 photoTheoven thermometer is optional
Bedroom7 items, 4 photosAll 7 + 3 photosLocked drawer is the most-skipped clue
Attic3 items, 1 photoAll 3 + the photoThe attic gate is the gatekeeper for 100%
Basement4 items, 2 photosAll 4 + 1 photoCold spot is the symbolic key photo

A player who collects every one of the 29 optional evidence pieces and saves 13 of the 14 photograph triggers lands the Graceful End, but missing the attic gate or the basement cold spot immediately drops the tier regardless of how well every other room went.

Dialogue tone tracking

The walkie-talkie exchanges are scored separately from evidence, and they feed a tone multiplier that nudges your tier up or down by one slot. Three empathetic lines bump a borderline 75% evidence run into Graceful End; three dismissive lines drop a 90% run into Case Closed. Players who want the Rehaunted best ending should treat the radio as a fourth piece of evidence rather than flavor dialogue.

Practical route to every Rehaunted ending on a single save

Because the conclusion is computed at the moment Connor exits, the cleanest way to see all Rehaunted endings is one full save per tier. Speedrunners sometimes chain the three in roughly five hours, but most players will want two full playthroughs and a partial third for the silent variation.

A clean three-run schedule

RunTarget finaleEstimated timeKey choices
Run 1Graceful End4.5–5 hoursFull evidence, empathetic radio, keep all key photos
Run 2Case Closed3.5–4 hoursSkip the attic gate, neutral radio, 60–80% evidence
Run 3Tainted Case (Silent)2.5–3 hoursExit early, ignore most optional rooms, no photos saved

If you also want the Keeper variation, slot a short fourth run after Run 1 by reloading the chapter-end autosave and replaying only the final 20 minutes with the walkie-talkie battery returned. The Keeper variation does not require re-collecting any evidence.

Where players most often get the wrong ending

The most common failure point is the attic gate. About 31% of first-time players skip the attic because the latch is visually identical to other doors in the house, and the attic holds three of the 14 photograph triggers. The second most common failure point is the basement cold spot, which only registers if you stand inside the cold zone for roughly six seconds with the UV flashlight active. Both mistakes are silent: there is no popup, no warning, no log entry, so players routinely walk into a Case Closed finale believing they played a Graceful End run. If you want to see every Rehaunted ending without redoing the entire investigation, save on the staircase just before the exit cutscene, replay the last 10 minutes, and watch the evidence board percentage change in real time.

What each finale actually means for the case

The Rehaunted endings explained at a narrative level are less about "who did it" and more about how Connor processes what he found. The same crime scene produces three very different emotional closures, and the writing is sharp enough that the choice you made an hour ago lands as a gut punch in the final monologue.

Tainted Case reading

The bad ending frames the investigation as a failure of nerve. Connor's final voiceover lists the rooms he "should have" re-entered, and the post-credits phone call rings twice before the screen cuts. The implicit message is that the house will keep its secrets for another cycle. Players chasing the Rehaunted good ending should treat this finale as the baseline failure state to avoid rather than a meaningful alternate reading.

Case Closed reading

The neutral ending is the studio's most quietly cynical finale. Connor narrates the case as if he were writing a police report, and the final image is a newspaper clipping on a desk, implying the truth will be processed by the system and forgotten. This is the ending that most closely matches the marketing tone of the game, and many players consider it the "true" canonical resolution on a first run.

Graceful End reading

The good ending treats the case as a kind of mercy. Connor's monologue acknowledges the victim by name for the first time in the entire game, the final photograph slowly bleaches to white, and the post-credits stinger shows the same house from the outside at dawn. The Rehaunted best ending is structurally the longest, and it is the only finale where the UV flashlight's final click reads as an act of release rather than an act of surveillance.

Frequently Asked Questions

How many endings does Rehaunted have?

Rehaunted ships with three officially listed conclusions, the Tainted Case, Case Closed, and Graceful End tiers, though the community also documents two variations inside those tiers (a silent Tainted Case and a Keeper Graceful End), bringing the practical total to five distinct audiovisual experiences.

What is the best ending in Rehaunted?

The Graceful End is the best ending in Rehaunted because it requires the most evidence, the most empathetic dialogue, and the symbolic key photos, and it is the only finale that resolves the victim's identity on-screen rather than burying it in a police report.

Can I get every ending in one playthrough?

No, because the finale is assembled from your choices at the moment you exit the house, so a single playthrough can only ever trigger one tier. Players who want to see all Rehaunted endings should plan for two to four full saves depending on whether they also want the silent and keeper variations.

Do my photograph choices really matter?

Yes. The Rehaunted ending guide tracks photograph triggers separately from evidence, and missing 2 or more of the 14 key photos can drop you from Graceful End into Case Closed even with 100% of the inventory items collected.

Does difficulty affect the ending?

Difficulty does not change the tier, but it does change how forgiving the evidence thresholds are. On Hard, the Graceful End cutoff is roughly 92% rather than 85%, which means the same investigation that ends Graceful on Normal can end Case Closed on Hard, so completionist players often lock their Rehaunted how to get all endings run to Standard for the cleanest tier mapping.