Rehaunted ships with a defined achievement list on Steam, and the moment you boot the game the question most players ask is simple: Rehaunted how many achievements are there, and what does it actually take to clear them all? Below is a clean breakdown of the trophy count, the realistic time investment for a 100% run, and the Rehaunted bugged achievements that quietly block completionist runs.
Rehaunted Achievement Count and What the List Covers
Rehaunted launched on September 14, 2026 through Cauchemar Studio, and the Steam build ships with a fixed trophy set covering story progress, evidence discovery, and a small handful of secret triggers. The short answer to Rehaunted how many achievements is 24 trophies, distributed across story chapters, evidence-gated conditions, and a few hidden flags that only fire on specific endings or tool combinations. According to the Rehaunted Steam community guides, global unlock percentages already reveal which trophies are the rarest, and the spread tells a clear story about which conditions are hardest to hit blind.
Most of the 24 trophies fall into three families. Story trophies fire automatically when you reach a chapter checkpoint or finish the case, so they require no special action beyond reaching the closing sequence. Evidence trophies gate on a specific item, photograph, or board connection, and they are the most common source of "why did that not pop?" reports because the trigger can fire and then desync if you reload an older save. Hidden trophies sit on a third branch and only unlock through specific ending paths or secret-room interactions, which is why a single-playthrough completionist run almost never lands all 24.
| Trophy Family | Approx. Count | Trigger Source | Completionist Risk |
|---|---|---|---|
| Story | 7 | Chapter progress + finale | Low |
| Evidence | 12 | Items, photos, board links | Medium |
| Hidden / Ending | 5 | Specific flags + secret room | High |
For a tighter, chapter-by-chapter checklist you can pull from, the complete Rehaunted achievement list lays out every name and its rough trigger. The point of the table above is to set expectations: if you only play once and never visit the evidence board cleanly, expect to walk away with roughly 16 to 18 of the 24, even on a careful run.
Story Trophies and How They Fire
Story trophies are the safest layer of the Rehaunted achievement list because they trigger on chapter transitions, not on internal state. When the game pushes you from the bedroom sweep into the study, or from the study into the attic access, the relevant trophy fires on that transition frame. There is no way to miss a story trophy through bad play, but there is exactly one way to lose them: never reach the chapter transition at all, which happens if you bypass the walkie-talkie prompt and get stuck in a soft-lock.
Evidence Trophies and the Board Connection
Evidence trophies are where most players first encounter a Rehaunted achievement not unlocking despite doing the action. The trigger condition is usually a specific board link, a photographed document, or a UV-flagged item — and the game evaluates the trigger on the same tick that the closing cutscene starts. If the link is partial (for example, two of three evidence tokens attached), the trophy silently does not fire, and there is no in-game warning. This is the single biggest reason a "clean" run still misses trophies, and the Rehaunted save system guide explains which autosave points are safe to reload without breaking the trigger.
How Long a 100% Rehaunted Run Actually Takes
The realistic answer to Rehaunted how long to 100 percent the game is 8 to 12 hours for a first attempt, and 5 to 7 hours once you know the route. The wide range on the first run is driven by the evidence-sweep order: players who chase every document and photograph in a single pass without a checklist typically spend 9 to 12 hours, while players following a planned route land closer to 7. A second run is faster because the trophy list is dense enough that you can plan endings and evidence in parallel rather than serially.
The breakdown below reflects community-reported runtimes for Rehaunted replay for achievements, based on Steam tracking data and player posts in the weeks after launch. These numbers are estimates drawn from public completion data, not an official timer, so treat them as planning guidance rather than a contract.
| Run Type | Target Trophies | Estimated Time | Key Variable |
|---|---|---|---|
| First playthrough, blind | 16 to 18 | 9 to 12 hours | Evidence-sweep efficiency |
| Second playthrough, planned | 22 to 24 | 5 to 7 hours | Ending flags + secret room |
| Pure cleanup run | 1 to 3 missing | 1 to 2 hours | Save-scum a final chapter |
The 1-to-2-hour cleanup number is what makes Rehaunted replay for achievements worth it once you have a main save in good shape. If you end a run with two or three stubborn trophies that did not fire — usually a hidden ending or a board link you missed — you can reload a chapter-end save, replay only the affected section, and lock the rest. That is the work pattern the Rehaunted achievement tracker guide recommends, and it is also why experienced players never start a fresh save when they can avoid it.
Where the Hours Actually Go
Most of the 8-to-12-hour first-run total comes from three activities. The ground-floor evidence sweep in the first three chapters takes about 2.5 to 3 hours if you are not skipping furniture and you are photographing every document with the in-game camera. The attic and basement push in the mid-game adds another 2 to 3 hours, partly because of the ladder access and partly because the anomaly chain here is one of the densest evidence sets in the game. The finale and ending selection rounds out the time, and the hidden ending in particular can add 45 to 60 minutes if you missed a board link earlier and have to backtrack.
Why a Rehaunted Replay Is Faster Than You Expect
The reason a second run is meaningfully faster is that Rehaunted does not reseed its evidence layout. The same documents, blood traces, and UV-flagged items appear in the same rooms in the same order, so once you have done a clean sweep you can repeat the route from memory. Players who document their evidence order in a spreadsheet typically cut their second run to 5 hours flat, and aggressive save-scummers who only need one or two trophies can finish in 90 minutes. The Rehaunted multiple playthroughs guide covers the route-planning side of this in more detail.
Rehaunted Bugged Achievements and the Save Reload Fix
Every Rehaunted achievement not unlocking report falls into one of three categories: a genuine trigger bug, a save-state bug, or a player-side miss. Genuine trigger bugs are rare in the launch build, but they do exist, and the most common ones cluster around the evidence-gated trophies tied to the contradiction board. Save-state bugs are far more frequent and are the main reason a Rehaunted bugged achievements thread shows up on the Steam community hub the day after launch. Player-side misses are the rest, and they are usually resolved by checking the evidence board, not by reloading a save.
| Symptom | Likely Cause | Rehaunted Achievement Fix |
|---|---|---|
| Trophy did not fire at chapter end | Save-state bug | Reload last chapter autosave, replay section |
| Board link shown but trophy silent | Partial evidence token | Add missing token, re-evaluate board |
| Hidden ending trophy missing | Wrong ending flag | Start new run, route to correct finale |
| Story trophy missing entirely | Soft-lock earlier | Reload earlier save, avoid walkie-talkie skip |
The Rehaunted achievement fix that solves most issues is the same one: reload the autosave from the start of the chapter where the trigger should have fired, replay that chapter cleanly, and do not alt-F4 out of the closing cutscene. The cutscene itself is part of the trigger chain for several trophies, and force-quitting during the cinematic is a known cause of the trophy not registering even though the condition was met.
The Most Common Rehaunted Bugged Achievements
Three trophies show up disproportionately in the "did not unlock" reports during the launch window. The attic anomaly chain trophy is the most flagged because it requires a specific order of board links that the game does not surface in the UI. The basement evidence completion trophy is the second, and it tends to silently fail when the player uses the magnifier on the wrong tile set. The third is the secret-room entry trophy, which only fires if you open the hidden door from the correct side and with the correct tool equipped at the moment of interaction. None of these are hard requirements to understand — they are just steps that the game does not telegraph, and that is why a quick save-reload covers most of them.
When to Stop Reloading and Accept a Replay
There is a ceiling on the save-reload fix, and once you hit it the only path is a Rehaunted replay for achievements from a clean save. If you have reloaded the chapter-end save three times and the same trophy still does not fire, the underlying issue is almost always a flag from an earlier chapter that never got set, and reloading the current chapter will not recover it. This is where planning the order of your endings matters: the Rehaunted achievement roadmap recommends finishing all ending-dependent trophies in a single planned run rather than patching them later, because the flag set is easier to assemble on the way down than to reconstruct on the way back up.
Evidence Sweep Order and How It Affects Trophy Completion
The evidence sweep is the single largest variable in whether your Rehaunted achievement completion lands at 20, 22, or 24. A clean sweep in a planned order will land every evidence-gated trophy on the first run; a scattered sweep that photographs items in whatever order the player stumbles into them will usually miss two to four. The reason is that the contradiction board evaluates link completeness at the end of each chapter, not continuously, so a token you picked up in chapter 2 but never linked will silently expire when chapter 3 closes.
A practical sweep order that holds up across runs is: ground floor documents first, then ground floor UV-flagged items, then second-floor room sweep, then the attic and basement separately. This order keeps the board link count high through every chapter transition, which is what protects the trophy triggers. Players who reverse the order — attic first, ground floor last — tend to lose the chapter-3 evidence trophy because by the time they sweep the ground floor, the board has already locked that chapter's link window.
| Sweep Order | Estimated Trophies Hit | Risk of Missed Trigger |
|---|---|---|
| Ground floor first, then up | 22 to 24 | Low |
| Top floor first, then down | 18 to 21 | Medium |
| Room-by-room, no plan | 16 to 19 | High |
The same logic is why the Rehaunted multiple playthroughs guide recommends documenting your sweep order on a first run even if you do not plan to replay. A written order turns the second run from exploration into execution, and that is what compresses the 8-to-12-hour first run into the 5-to-7-hour second run.
Mapping a Realistic 100% Schedule
A clean 100% Rehaunted plan has three phases, and each phase has a specific trophy target. The first phase is the initial run, which should aim for every story trophy, every evidence trophy the board can show you, and one of the standard endings. The second phase is the ending run, which replays the case with a different evidence mix to trigger the hidden and best endings. The third phase is the cleanup run, which is a 1-to-2-hour reload pass to lock any trophy the first two runs missed.
| Phase | Target Trophies | Run Time | Key Risk |
|---|---|---|---|
| Initial run | 18 to 20 | 8 to 10 hours | Missing evidence links |
| Ending run | 22 to 23 | 5 to 6 hours | Wrong ending flag |
| Cleanup run | 24 / 24 | 1 to 2 hours | Save-state bug on chapter reload |
The plan above is not the only one that works, but it is the one that holds up against the most common Rehaunted bugged achievements and the most common player-side misses. The Rehaunted how long to beat guide covers the broader game-length question and is a useful reference if you are still deciding whether the trophy hunt is worth the time at your current pace. For most players, the honest answer is that the 100% grind is shorter than the launch-window reviews made it sound, and the save-reload fix covers almost every "did not pop" moment you will actually hit.
Frequently Asked Questions
How many achievements does Rehaunted have in total?
Rehaunted ships with 24 achievements on Steam, split across story progress, evidence-gated conditions, and a small set of hidden flags tied to specific endings. The exact global unlock percentages are visible on the Rehaunted Steam achievement stats page, and the rarest trophies cluster in the hidden and ending families.
What is the fastest way to fix a Rehaunted achievement not unlocking?
The most reliable Rehaunted achievement fix is to reload the autosave from the start of the chapter where the trigger should have fired and replay that chapter without skipping the closing cutscene. Most launch-window reports resolve on the first reload, because the trigger is part of the chapter-end cutscene rather than the in-game action itself.
Which Rehaunted bugged achievements show up most often?
The attic anomaly chain, the basement evidence completion, and the secret-room entry trophies are the most-flagged Rehaunted bugged achievements during the launch window. All three respond to a save-reload from the start of the affected chapter, though the secret-room trophy is the most likely to require a planned second run rather than a single reload.
How long does a 100% Rehaunted run take?
A first attempt at a 100% Rehaunted run takes 8 to 12 hours, while a planned second run with a documented sweep order takes 5 to 7 hours. A final cleanup pass to lock one or two stubborn trophies usually takes 1 to 2 hours, which is the work pattern that most experienced completionists follow for Rehaunted replay for achievements.
Do I need a second playthrough to get all achievements?
Yes. Because at least one trophy is tied to a specific ending and another is gated behind the secret-room flag, a single blind run will typically land 16 to 18 of the 24 trophies even on a careful playthrough. A planned second run is the cleanest path to 22 to 23, and a short cleanup pass covers the last one or two.